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Deep Space :: Army Lists :: SW 1700 Conflict Team



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Long_Fang
05:56:11 Sun
Jun 11 2006

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108 posts


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SW 1700 Conflict Team

Rune Priest (with Blood Claws in Rhino)
Frost Blade
Wolf Pelt
Frag Grenades
Runic Staff

Wolf Guard Battle Leader (with Grey Hunters in Rhino)
Wolf Pelt
Lighting Claws

Drednought, Missile Launcher + Assault Cannon

Space Wolves Venerable Dreadnought
Assault Cannon
Extra Armour

9 Blood Claws / Bolt Pistols and CCW
Power Fist
Power Fist
Rhino
Extra Armour

9 Grey Hunters / Bolters and CCW
Power Fist
Power Fist
1 Wolf Guard Leader
Power Fist
Master Crafted Power Fist
Bolter
Rhino
Extra Armour

9 Grey Hunters / Bolters and CCW
Power Fist
Power Fist
Rhino Transport
Extra Armour

Vindicator
Extra Armour
Searchlight

Tornado, Landspeeder

Tornado, Landspeeder

2 Attack Bikes
Heavy Bolters

4 Wolf Scouts
Melta Gun
Melta Bombs

Mobile. Everything can move and shoot and is relativly fast. Plan on moving my entire team twords objectives while maximizing firepower. When at objectives, take assaults.

Comments? Suggestions? Thanks guys.

  
FarseerBill
14:27:01 Sun
Jun 11 2006

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WARMASTER - Chaos
Locara 2004
Gahmorra 2005
Forge Primus 2006


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Re: SW 1700 Conflict Team

EDIT: I moved this thread to Army Lists forum. The Tournament forum is solely for discussing tournaments, and not individual armies for fear the forum would be too busy otherwise. :thumbgreen:



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"I am Gandalf, Gandalf the White, but Black is mightier still."
 
 
Suicide_King
14:52:04 Sun
Jun 11 2006

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Gahmorra Admin
MM3 - 3rd Place


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Re: SW 1700 Conflict Team

I would change the heavy bolters on the attack bikes to multi-meltas to deal with any heavy tanks.



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I think I just had a nerdgasm.
 
 
Long_Fang
16:27:35 Sun
Jun 11 2006

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108 posts


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Re: SW 1700 Conflict Team

I was thinking the same thing actually. I was also thinking of removing the Vindocator, Attack Bikes, adding 4 BLood Claws to the unit, another powerfist and putting them all into a Land Radier Crusader??

  
Suicide_King
17:50:09 Sun
Jun 11 2006

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Gahmorra Admin
MM3 - 3rd Place


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Re: SW 1700 Conflict Team

A loaded up crusader is too big a point sink for a tounament IMHO--but your results may differ.



---
I think I just had a nerdgasm.
 
 
Matt_Varnish
18:08:28 Sun
Jun 11 2006

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GM7 - 3rd Place
2005 GT best painted
2006 40k 12th place
The Flesh Wash Adept


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Re: SW 1700 Conflict Team

who needs anti tank.. hes already got 2 tornados...

<sorry but i F-ing hate that tornados can kill armor 14.. its such BS>

  
Long_Fang
20:00:04 Sun
Jun 11 2006

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Re: SW 1700 Conflict Team

Unless the tank is a Monolith. Anyway, I took off the Scouts and the Vindicator..didn't really like them in the first place. Added 10 Grey Hunters, with 2 Powerfists.

Rune Priest (with Blood Claws in Rhino)
Frost Blade
Wolf Pelt
Frag Grenades
Runic Staff

Wolf Guard Battle Leader (with Grey Hunters in Rhino)
Wolf Pelt
Lighting Claws

Drednought, Missile Launcher + Assault Cannon

Space Wolves Venerable Dreadnought
Assault Cannon
Extra Armour

9 Blood Claws / Bolt Pistols and CCW
Power Fist
Power Fist
Rhino
Extra Armour

9 Grey Hunters / Bolters and CCW
Power Fist
Power Fist
1 Wolf Guard Leader
Power Fist
Master Crafted Power Fist
Bolter
Rhino
Extra Armour

9 Grey Hunters / Bolters and CCW
Power Fist
Power Fist
Rhino Transport
Extra Armour

180 10 Grey Hunters / Bolters and CCW
15 Power Fist
15 Power Fist
50 Rhino

Tornado, Landspeeder

Tornado, Landspeeder

2 Attack Bikes
Heavy Bolters

  
Long_Fang
20:02:23 Sun
Jun 11 2006

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108 posts


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Re: SW 1700 Conflict Team

I don't have the models for 2 Attack Bikes with Multi Meltas. So I can't be doing that right now :sad: I'm hoping the Tornados roll some 6's and pop some tanks...if not...well then tough luck for me.

  

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