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Orbital101
01:17:14 Sat
Nov 4 2006

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An idea I'm knocking around...

Getting a new list started in a new codex isn't easy for me. I need a grabbing-on point and, without experience in the new rules, I fumble a bit at that.

What I did was start with the nucleus of my old list and build outwards. I like Dark Reapers. They're a lot like betting the farm on lucky seven, but I like the feel of them on the table and I like the fluff around them.

So here's what I got. 1700 points.

HQ:
* Maugen Ra

* Autarch:
- Reaper Launcher
- Mandiblasters

Troops:
(X2) 9 Dire Avengers
1 Exarch
- Power weapon & Shimmer Shield
- Defend
- Bladestorm
Mounted in a Wave Serpent
- Twin-linked Bright Lance
- Vectored Engines
- Spirit Stones

9 Dire Avengers
1 Exarch
- Twin Shuriken Catapults
- Bladestorm
Mounted in a Wave Serpent
- Twin-linked Scatter Lasers
- Vectored Engines
- Spirit Stones

(x2) 4 Dark Reapers
1 Exarch
- Reaper Launcher
- Crack Shot

I think this story pretty much writes itself: The list is meant to piss An00bis off.

The Autarch and Maugen Ra join up with the Reapers (in cover, I'd hope), each to a different squad so that if an assault happens they have a bit of muscle in the deck.

The Dire Avengers go forth and harass and kill. I am hoping to keep the Avengers close so that they can unleash two squads of Bladestorm at once for those really hard-to-kill targets. I'm hoping that the Reapers will provide a scary firebase to keep pesky infantry out of the way and the Bright Lances will help control any vehicles that need getting under control. One squad of Dire Avengers is geared for shooting more than the other two, and they'll be in the Scatter Laser Serpent (to add more shooting).

The weaknesses are that I'd like to have a bit more muscle in the anti-tank department, but you can't have everything. I also think that a few pie-plates will ruin my Reaper's day, but I'm not asking for invincibility... only basic efficiency. Also, the fire base is powerful, but only one weapon over S5 (and that weapon has 24" range only), so it's not a cure-all.

Already I can see how the new codex has toned down my tactics. In this list alone it's forced me to distribute my points differently and to give up some of my old standard fallbacks. I now see why so many of the units were buffed and reduced in price... the Eldar players are too used to mix-and-matching the Force Org Chart at will. Now we can't. :smile:



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FarseerBill
01:21:41 Sat
Nov 4 2006

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Re: An idea I'm knocking around...

I would find the points for upgrading the twin scatterlaser on the second wave serpent to brightlances or EMLs.

  
Orbital101
01:23:27 Sat
Nov 4 2006

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Re: An idea I'm knocking around...

Where would you take the points from? I'd need 20. I could kill the mandiblasters on the Autarch and maybe remove one Dire Avenger?



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Orbital101
01:25:00 Sat
Nov 4 2006

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Re: An idea I'm knocking around...

BTW I realize this is sort of a Hail Mary, but in a pinch I could crack a tank with the Autarch's Haywire Grenades.



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FarseerBill
01:33:01 Sat
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Re: An idea I'm knocking around...

Mandiblasters on the autarch is a good start. Vectored engines and Spirit Stones on the tanks seems like too much to me. But then again, this army seems to be REALLY REALLY small for 1700 pts. A lot of eggs in four baskets so to speak. Makes me nervous, so I can understand the desire for tanks that are a bit safer. How much is crack shot on the Reaper Exacrhs?

  
Orbital101
01:44:12 Sat
Nov 4 2006

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Re: An idea I'm knocking around...

Quote: FarseerBill at 01:33:01 Sat Nov 4 2006

Mandiblasters on the autarch is a good start. Vectored engines and Spirit Stones on the tanks seems like too much to me. But then again, this army seems to be REALLY REALLY small for 1700 pts. A lot of eggs in four baskets so to speak. Makes me nervous, so I can understand the desire for tanks that are a bit safer. How much is crack shot on the Reaper Exacrhs?


Five baskets. I have five baskets. :smile:

Crack shot is 10 points, but it's worth it at twice the price. The ability to re-roll wounds (which is great when you're already hitting on a 2+) and ignore cover makes it *so* worth the cost. In fact, if I were to give up Crack Shot, I'd just give up the Exarch.

Losing one Dire Avengers may not be so bad, but you know how easy it is to get obsessed with symmetry (10, 10 and 10 in the squads) and I hate losing those 2 points when I already scored a perfect 1700 :smile:



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Dead
02:19:49 Sat
Nov 4 2006

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Re: An idea I'm knocking around...

wow that's a tiny army. tanks will be the death of you. maugan ra and the autarch seem over kill in the HQ department. if you drop one of those you could add some bulk or anti-tank. it will definately destroy the symmetry of the army.



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Orbital101
02:39:56 Sat
Nov 4 2006

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Re: An idea I'm knocking around...

45 models. Small, yes, but I'm used to playing Iyanden. :smile:

Maugen Ra is worth the points, but I included him only to make it fluffy.



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Dead
02:52:06 Sat
Nov 4 2006

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Re: An idea I'm knocking around...

what about the autarch? bet you could get those bright lances now and maybe a vyper or war walker too. really blow that symmetry



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Orbital101
03:30:57 Sat
Nov 4 2006

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Re: An idea I'm knocking around...

I could go with two Autarchs instead of Maugen Ra. It'd save me some points.



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DMan
19:36:57 Fri
Nov 3 2006

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Re: An idea I'm knocking around...

Try dropping: 3 Exarchs and the Autarch! :wink:

I've found that Aspect Warriors are good on their own. They don't really NEED the Exarch. There are some cases where the Exarch is usefull, but not necessary.

I really like Crack Shot, it so screws with your opponent. :smile: But do you need 2 Exarch clones?

How many points is?
- Power weapon & Shimmer Shield
- Defend
- Bladestorm

So, can you get 2 anti-tank Vypers for the cost of the 2 Exarchs & Autarch?



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Finlos
04:40:34 Sat
Nov 4 2006

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Re: An idea I'm knocking around...

I would argue that this is one aspect where the exarch is pretty much mandatory. The power weapon & shimmershield combination / defence will be solid combo when a) enough of the enemy survives and charges the squad of avengers or b) the enemy squads' shooting is good enough that you want to be in CC to deny shooting (Fire warriors for example).

As has been mentioned, he has a lot model count so anything that helps his surviveability is A Good Thing. Low number Eldar armies don't take casualties very well.

Finlos

  
DMan
16:33:50 Sat
Nov 4 2006

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Re: An idea I'm knocking around...

Quote: DMan at 19:36:57 Fri Nov 3 2006

Try dropping: 3 Exarchs and the Autarch! :wink:

So, can you get 2 anti-tank Vypers for the cost of the 2 Exarchs & Autarch?

I'll answer my own question: Ah... ya.

The Autarch, 2 Avenger Exarchs and 1 Reaper Exarch is ~200 points (I think).

Now it's a style question. Is the improved hth capabilities of the Avengers worth the trade off in other areas?



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Orbital101
18:54:12 Sat
Nov 4 2006

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Re: An idea I'm knocking around...

It's a question of style and approach, Dalton. I've always admired how you keep a very lean, very aerodynamic Eldar force... buying yourself a larger, harder-hitting force by trimming off any and all fat you can in order to redirect points into more models.

Here's the thing from my angle, though; for my play style, heavyweights do a lot of work. It's true... one can easily overdose on them, but the benefits of Crack Shot or BS6 are just too good to ignore. As I said... four shots that hit on 2, wound on 3 (with re-rolls for failures) and ignore cover and armor saves are powerful and extremely useful.

Another thing that I think is worth considering is how an Exarch can prop up an entire squad. Take the Dire Avenger Exarch, for instance; if you give him the Shimmer Shield, Bladestorm and Defend, then you are increasing the offensive power of every single model in that unit (by adding an extra shot) as well as the defensive power by conferring a 5+ invulnerable save and reducing the number of enemy attacks. If the Exarch is gone then you effectively reduce the value of 9 other models.

Sometimes the best defense is a good offense: A unit of Marines that are dead can't shoot at you.

Other times the best offense is a good defense: If you can't kill my Dire Avengers so easily, you can't stop them from continuing to attack you.



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DMan
20:57:30 Sat
Nov 4 2006

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Re: An idea I'm knocking around...

Agreed.

You've kicked my butt with your 'bloated' units, in the past. :biggrin:



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-DMan (aka Dalton)
 
 

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