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tactica
23:14:18 Tue
Apr 27 2004

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picking an army

I tend to pack in as many of my favourite weapons and units, trying to scramble the points to fit in everything that is fun to play with. I also think what army I will be playing and pick the ones that are good and killing them or are good at staying alive. I have played maybe three games that had specific goals behind them. The goal for every other game has been the total destruction of the other army. So... How do you pick your army? Is it actually possible to bring to the table an army that can do well in any situation? I play imperial guard and I would like to bring to my first battle for veterancy status on the challenge board with a well balanced force. I would also like the dos and don'ts of choosing a "fair" army. One that is fun to play with and against but can still win games.

  
RavenBlackwolf
02:50:29 Wed
Apr 28 2004

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Re: picking an army

jeeze man, have you ever kicked a hornets nest? well this question will have a similar effect :bolt:

But seriously, that is an extremely difficult question to answer so lets break it down a bit.


Quote: tactica

How do you pick your army?


this comes down to personal preferance. you can pick your army in any way you feel is appropriate. Some people do the "take what ever looks cool" approach, which is great as you know you will be fielding an army that YOU like. Others field only what is the most powerful relative to points cost, these people are generally labeled power gamers. Others play for shear fluff, making a force based purely around a story they have in their head. And some build their armies for tournament style play, ie one army that can take on all comers. personally I am a combination of fluff driven and tournament style army list creation.


Quote: tactica

Is it actually possible to bring to the table an army that can do well in any situation?


Well this is the basis upon which all tournaments are run, so the short answer would be yes. But it takes a long time and a lot of experimentation to figure out what works and what doesn't.

As for wanting to bring a balanced list, I can understand that and I know I feel the same way whenever I am going to go up against someone who'm I've never met, but the best advice I can give is to build your army however you see fit and then sit back and ask yourself how you would beat it? how would you feel as the person on the other side of the table?

Another thing is after the battle always talk to your opponents, win or loose ask for advice and if you massacre your opponent ask if they felt the list was overpowering? and if so what you could change? It all comes from experience.

Cheers,
Dave



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Punkhouse
02:59:28 Wed
Apr 28 2004

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Re: picking an army

Quote: Tactica

Is it actually possible to bring to the table an army that can do well in any situation?


Of course! Personaly, I always make one list to take on all comers. Tailoring your list just because you are going to be fighting eldar, necrons, etc, can be both unfair, and boring, as you tailor you list, then he his... etc... etc...

As for balence, try having lots of different units, not just taking the same ones over and over again. Any army with lots of different units that do different things is a ballenced army. So, if you have a ordnance tank, instead of getting a second one, get a unit of Orgrins with close combat weapons, or, some sentinals, etc.

Andrew M

  
Courtesy_Grot
04:13:55 Wed
Apr 28 2004

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Re: picking an army

I pick mine by the coolness factor of various models and units. Yep. Plain ol' aesthetics.

  
QuintAan
12:02:16 Wed
Apr 28 2004

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Re: picking an army

Quote: Punkhouse at 02:59:28 Wed Apr 28 2004

Quote: Tactica

Is it actually possible to bring to the table an army that can do well in any situation?

As for balence, try having lots of different units, not just taking the same ones over and over again. Any army with lots of different units that do different things is a ballenced army. So, if you have a ordnance tank, instead of getting a second one, get a unit of Orgrins with close combat weapons, or, some sentinals, etc.


I totally agree with this, but would also like to add that the most durable balanced lists are ones that have good solid cores of troops. For marines this may be 2 or 3 squads of 10 marines, for imperial guard it could be 2 platoons decked out. Your heavy support and elites will win your games for you, but your troops give you the chance to do so. :thumbgreen:



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Tallarn42nd
14:23:00 Wed
Apr 28 2004

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Re: picking an army

I don't spend much money on 40K these days...so I play what I have. I do have a "sideboard" of about 250 points that I swap in or out of my standard 2K points list. These are two (2) FW "Turret Emplacements" that count as "Troops" choices on the org chart.

I do this to keep a little variety in my army. Some folks might consider it cheesy..."oooooh...you are tailoring your army to the opposition..." and such comments.

But then I consider tooled-up uber-characters, and squads that are practically staggering under the weight of their own wargear, to be truly cheesey.

Personally, I don't consider having a sideboard of a 4th infantry platoon of "Troops" or my Turret Emplacements, to swap in or out with a "Heavy Support" choice, to be anywhere near "cheesy", but to each his own.

2 cents, no refund. :lol:

T42 / John :pint:
[2 edits; Last edit by Tallarn42nd at 14:31:30 Wed Apr 28 2004]



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Al
14:53:07 Wed
Apr 28 2004

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Re: picking an army

I think it is acceptable to tailor your force against a particular enemy and mission (if you know both), though I rarely do. The Challenge Board is the perfect oportunity to do so...the games are assumed to be more competitive (well, I've assumed that anyway).
I typically use a tournament style list based on the units I have. The units I have are there by random chance, cause they look cool, they plug an observed hole, or just because it seems sensible from a fluff perspective. A tournement list sorta needs to be smaller than your total collection, as some units just don't end up working well in it, and trail and error is the best way to find out which they are.

A tournament list is not neccessarly balanced, it just refers to a list that is used no matter who the opponet, or what the mission. Think static Tau, or assulting World Eaters

A balance list will have elements that are good at advanceing on objectives, good at holding positions, and can stand and shoot or assult when nessessary. Marine armies excell at this.

Some like the Balanced aproarch, while other believe that an army should specialize, so that what it does, it does very well.

Personally, I always end up with a balanced force, because I like the tactical flexability it gives me. I can assult Tau, and shoot World Eaters, but I have found that with experience, I now win most of my games by acheive the mission's objective

Other Guard players can probably give you an idea of what works best for them, but most IG just sit down and shoot...which they do very well.



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Urb
19:22:13 Wed
Apr 28 2004

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Re: picking an army

I'm with Courtesy_Grot. I pick my armies based on coolness looking factor. Seeing how I play more to have fun than to win it's all good. There is the problem of having to paint the guys well for them too look cool though. Ug... The thousand sons are not fun to paint. Not one tiny bit.

  
Glendor_Murgantis
02:50:34 Thu
Apr 29 2004

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Re: picking an army

I go with fluff and tournie style, like RavenBlackwolf. I honestly don't have the attention span to tailor my forces overmuch to my opponent or army. I try to have a balanced force, and then dictate to my opponent so that he has to deal with a balanced threat -- if his force isn't balanced (the theory goes), he's going to have some trouble achieving the objective.

I've found that with the fluff factor, losing or winning just gets incorporated for future campaigns, games, whatever, and the tournie style balanced list almost guarantees me and my opponent and interesting game.

And I have to agree with Urb: Thousands Sons are no fun to paint. At all.

  
Courtesy_Grot
06:57:39 Thu
Apr 29 2004

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Re: picking an army

Veering off topic for a min: Yeah, I would have preferred something a little more archaic and empty-shell type appearance for Thousand Sons. The armour as is now would be great for their sorcerors, but for their automatons? Yeesh! No thanks.

But meh, that's just me.
Back on topic, core troops are key to a good, well rounded list. I try to never hit the board without three Troops units (for Orks this is pretty easy). Then I just pick and choose neat stuff that's fun to play with or cool looking. Muffin has made it into every game since I got him simply grace of his awesome factor.

  
Joyous_Oblivion
09:54:25 Thu
Apr 29 2004

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Re: picking an army

and he got carved up and eaten by my skarboyz...

mmm roast squiggoth!



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Pintsize - "I was thinking we could play some Underwear Monopoly while Faye was out with Dora this weekend."
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Courtesy_Grot
19:41:09 Fri
Apr 30 2004

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Re: picking an army

Heh! It's like having steak but with the mushrooms automatically in the meat!

  
Aron_Figaro
17:52:41 Thu
May 6 2004

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Re: picking an army

LOL! Personally I don't just pick an army - I come up with a totally strange theme and scratchbuild, but that's because I'm strange. :p

I do love the 40k background though, and if I do build a "real" force it's going to be a very dynamic mobile-infantry Tau force. I really like how their units work in that regard - not many people can see it yet, but the Tau army isn't meant to be a sit and shoot army, it's meant to be mobile.

Until then, I'll be sculpting and casting Slivers out of greenstuff. Hehehehe...fear the swarm!

  

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