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Deep Space :: Chaos Megabattle Planning Forum :: Orky list



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Threepwood
18:11:32 Thu
May 31 2007

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Orky list

Okay, since I will running orks, and they will be our counter deep strike force, by pod or termies cause no matter what the mission is, I am willing to bet that they will do enough to disrupt our forces a little bit. I will also be posting a vastly different list in the army list section of the forum. Why? Misdirection. Even if they change one unti to focus on a fast ork attack, that will make have one less unit effective against the rest of the marine forces. Does that sound good? Anyways, here's my list. I'm using deathskull klan rules

HQ
Warboss with lucky tatoos, powerclaw, choppa, 'eavy armour, bionik bonce, bionik arm, and wartrukk with rokkit launcher, red paint, riggers and armour plates.
160 points

Painboss with 'eavy armour, choppa, powerklaw, bionik arm, dok tools, 3 grot orderlies, 8 cyborks, trukk with rokkit launcher, red paint, riggers, and armour plates
238 points

Elites:

Zagstruck with 9 vulchas.
190 points

Troops

6 lootas with three autocannons
135 points

6 lootas with three lascannons
150 points

10 Burna boyz with 4 burnas, mek with KFF, mek's tools and three grot oilers.

165 points

20 slugga boyz wiht three big shootas, nob with pk, slugga
249 points

Fast Attack

Warbuggy with skorcha, plates, red paint, riggers, spikes and blades
53 points

10 trukk boyz with wartrukk with rokkit launcha, plates, paint, riggers
135 points


Heavy support

Looted russ with hull mounted lascannon, heavy bolter sponsons, armour plates, and riggers
172 points

Looted russ demolisher with hull mounted lascannon, sponson plasma cannons, plates, and riggers
192 points

3 killa kans with rokkit launchas and armour plates
150 points.

1989 points total.

I'm wondering if I should give a unit frags.



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Dirty_Dan
05:39:44 Fri
Jun 1 2007

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Re: Orky list

Quote: Threepwood at 18:11:32 Thu May 31 2007


I'm wondering if I should give a unit frags.


Who do you think will be in hindering terrain and assulted?



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DD

To Punish and Enslave...
 
 
Chainaxe_Maniac
06:17:50 Fri
Jun 1 2007

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Re: Orky list

Frags?
You knowThreep,I just might do the same..especially if it is City-fight!
I like the list, shooty indeed!


  
Tyranus_Dominus
11:47:25 Fri
Jun 1 2007

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Re: Orky list

Frag what is this Frag you guys speak of ?

Oh yeah its the wargear that tries to act like a Doom siren but aint as good :wink:

Seriously however if its going to be like last year and be a city fight table then i would take it .
[1 edits; Last edit by Tyranus_Dominus at 11:47:39 Fri Jun 1 2007]



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Threepwood
16:16:58 Mon
Jun 18 2007

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Re: Orky list

Looking at the battle plans that we have, here is how I'm going to split my forces up. Group A is gonna be the assualt force with Chainaxe (Let's hope we face termies! Choppa/Chainaxes FTW). Group B will be Defiler Defense

Group A. Warboss, Painboss, Vulchas, buggy and trukkboyz (Wave 1)
Slugga boyz, killa kans (Wave 2)
looted Demolisher (Fire support)

Group B: Lootas, Looted russ, Burna boyz

Now, the burna boyz, and the mek, are ideal for here. Not only are there four orks with powerweapons there, but the mek's kff gives a concealment bonus to any vehicles within 6 inches (Meaning glacing on a 4+) plus the mek tools means that he fixes an imobilized or a weapon destroyed on a 2+. So, in other words, he's perfect in this capacity.



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FarseerBill
17:18:46 Mon
Jun 18 2007

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Re: Orky list

Sounds excellent.



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Chainaxe_Maniac
18:25:03 Mon
Jun 18 2007

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Re: Orky list

Sounds good!

Your army B will protect the defilers (setting up your Russ hull down, in front of one of the lead Defilers).

The rest of the boyz (since they are in reserve) can deal with the inevitable drop troops that will start raining down turn 2.

I think the idea I'm getting at is traditionally, you would have long range firepower hanging out near your edge, and that's all well and good for normal games,however...
Keeping a good amount of assault capability to hit behind our lines is much needed, consider the amount of marine drop troops,a death-wing army(like Dead's) and an Elysium droptroop army to name a few..

Im just saying you might want to put more stuff in "B"your cans and stuff, send perhaps just your Warboss & friends,the rest go for the second round mugging!

That's just my opinion though:bucky:

  
Threepwood
13:51:35 Tue
Jun 19 2007

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Re: Orky list

Well, keeping the 20 orks back would lead to a big crowding issue, which screams artillery bait.

And even though the kans can tear through regular marines and termies in CC, if one powerfist survives, it cna be disaterous (They are but av 11)



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FarseerBill
14:24:58 Tue
Jun 19 2007

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Re: Orky list

I would not worry about anything being artillery bait. At 20K pts per side, everything is artillery bait and the advancing 6000-8000 points will be more concern to our opponents than 20 orks smoking weed in our deployment zone.

I agree with Will, keep the cans back as a countercharge unit perhaps. plug up some holes that form as we advance.



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Threepwood
23:48:30 Tue
Nov 20 2007

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Re: Orky list

Wow. Looking back on this, well after the fact I realize that kans and mob in reserves was a great idea, considering how many units they carved through (5 I think). Also, my fears of artillery bait were unfounded. They didn't have any arty.



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Last taco: Spicy Ground beef, medium cheddar, lettuce, chunky salsa in a traditional hard shell
 
 

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