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Deep Space :: Rumor Mill :: new kroxigor!



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Jaxx23
14:50:48 Sun
Nov 9 2008

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new kroxigor!


  
Dead
14:53:45 Sun
Nov 9 2008

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Re: new kroxigor!

the new temple guard look sweet!



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Jaxx23
15:22:43 Sun
Nov 9 2008

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Re: new kroxigor!


  
An00bis
18:30:01 Mon
Nov 10 2008

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Re: new kroxigor!

Finally. Saurus warriors will have a reasonable points cost. I also like the army wide spawnings.

Im so excited about this. This will get me back into fantasy. I somehow always chose the armies that need revamping. Codex: Tau sucked in 4th, Codex: CSM was over the top, and the current Armies: Lizardmen is a little lackluster. Im hoping theres some kind of skink cavalry. The new Dark Elf Cold Ones [no, not dark elf beer] are a little too small for the saurus riders. Also, my "southlands" army needs more skinks and less saurus.



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Jaxx23
04:57:53 Tue
Nov 11 2008

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Re: new kroxigor!

The BIG rumour about the Lizardmen is 2 new units...oh and An00bis ur gonna love this...box of Chameleon Skins...10 in a box for 25$...and buddy...ALLLL PLASTIC!!!!!



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An00bis
13:28:26 Tue
Nov 11 2008

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Re: new kroxigor!

WHAT??? WHAT!!??

Im not gonna be able to afford Feb.



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vonBerlichingen
14:12:13 Tue
Nov 11 2008

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Re: new kroxigor!

Great stuff! If they keep Skink Cohorts, Red-Crested Skinks, or similar Skink units in the new army book, I am going to revive my Lizardmen Southlands project.
[1 edits; Last edit by vonBerlichingen at 14:27:29 Tue Nov 11 2008]

  
Jaxx23
14:27:10 Tue
Nov 11 2008

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Re: new kroxigor!

So yeah thats why i decided to keep the Engine of the gods and start me up Lizardmen, but its gonna be a slow and steady army list. gonna gun for about 4000pts, and try to do what im doing with my Khorne list and convert a few models to stand out...but for sure the new stuff looks SO good.

the ONLY thing i dont like about the new models is the new Kroxigors...i would of imagined something like the DE cold ones that JUST came out. But none the less, Lizardmen is part of the holy 5 so definatly worth making a list!



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vonBerlichingen
14:28:12 Tue
Nov 11 2008

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Re: new kroxigor!

One of my project ideas was to convert plastic cold ones into Kroxigors ...

  
Jaxx23
14:32:51 Tue
Nov 11 2008

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Re: new kroxigor!

What did you have in mind??
Maybe just standing them up right head pointing forward and just adding the arms off the Kroxigors?
-J-



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RavenBlackwolf
14:39:47 Tue
Nov 11 2008

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Re: new kroxigor!

I am not that big on the new Kroxigor, most of him looks ok, but his head just doesn't seem right some how. The Terradon looks pretty cool, but I would like to see if from a few more angles. I am just starting into my lizardmen army, and currently have enough models to do a decent 2000 pt army, so All I will be buying after Christmass will be the new toys. I will DEFINITELY be getting a Steggy. Can't wait to see the new rules.



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Jaxx23
14:56:25 Tue
Nov 11 2008

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Re: new kroxigor!

I just cant wait to see the new units...i have NO clue what they have in store but OMG TWO NEW UNITS...w00t w00t w00t w00t!


And i found this guys....one of the new unit it called a Razordon


The book is supposedly out in febuary 9th 2009. It is not known who is writing it.

New models:
- plastic Temple Guard, 10 per box, £12 / $25
- plastic Stegadon, 1 per box with options for all three variants, $40
- metal Kroxigor, 1 model per blister, $20
- metal Terradons, 1 model per blister, $17
- Barbed Razordon Hunting Party $25
- Scar Veteran wity army standard $15
- Tiktaq’To, Master of Skies $17
- Chakax, Eternity Warden $15

Blessed Spawnings
These seem to take on a bigger role in the list. It is not know how they will work, if taking them makes a unit more scarce or if it will be like Marks of Chaos in that it’s just an upgrade and doesn’t change if a unit is Core, Special or Rare.

Spawning of Huanchi: +1 WS and move through cover with no penalty
Spawning of Sotek:
Spawning of Chotec:
Spawning of Quetzl:
Spawning of Tlazcotl:
Spawning of Tepok:
Spawning of Tzunki:

Army-wide special rule - Cold-blooded
Rumoured to change significantly, though this is still unconfirmed. Supposedly they roll the same number of dice as everyone else for Ld tests (i.e. 2), but any double counts as Insane Courage and will be an auto-pass regardless of any other factors (modifiers, outnumbered by Fear, etc.).

Lore of the Old Ones
- Slanns only
- spells all of the high cost / high effect type

Magic items
Charm of the Jaguar Warrior is dropped

Lords

Slann
- speculated to get a spell lore of their own

Saurus Oldblood
- may be mounted on a Stegadon

Heroes

Saurus Scar-Veteran
- may be mounted on a Stegadon

Skink Chief
- may be mounted on a Stegadon

Skink Priest
- may be mounted on an Engine of the Gods

Character mounts

Engine of the Gods (Skink Priest only)
- if it is anything like it was in the Lustria book it is a weaker Stegadon with a war machine-like weapon on top
- takes up an additional Hero choice

Stegadon
- any(?) character may ride a Stegadon
- takes up an additional Hero choice

Core
There is much speculation on whether there will be additional core units (ranked skinks or skink fast cavalry), though nothing confirmed

Saurus Warriors
- 1 or 2 pts cheaper
- scaly skin save is rumoured to be going back to 5+, like it was in 5th edition

Skink Skirmishers
- can get Spawnings

Temple Guard
- cheaper
- can get Spawnings

Jungle Swarms

Special

Saurus Cavalry
- 4 pts cheaper
- can get Spawnings

Kroxigor
- new set of metal models (was rumoured to be plastic, but that appears to have been wrong)
- get light armour in addition to their scaly skin
- can get Spawnings

Stegadon
- new plastic model
- moved from Rare to Special

Terradons
- new (metal) models

Cameleon Skinks

Salamander Hunting Packs
- moved from Rare to Special
- now use the breath weapon template instead of the artillery dice
- stats of the attack not known
- not known whether you can still form units of more than one pack (having a monsters and handlers unit with multiple monsters is a bit tricky ruleswise) or if you might, say, get 1-2 independant packs per Special unit

Rare

Ancient Stegadon
- somewhat altered stats compared to the regular Steggy
- has a different weapon than the bolt thrower the normal Steggy has

Barbed Razordon Hunting Party
- a new kind of dinosaur unit, also herded by skinks
- fires spikes that has a number of shots equal to the roll on an artillery dice, that roll to his using BS 4, not known if it ingores any of the normal to-hit modifiers
- when standing and shooting it gets two artillery dice worth of shots

Special characters

Lord Kroak (Slann)

Kroq-Gar (Saurus Lord)

Nakai the Wanderer (Kroxigor Hero(?))

Tenehauin (Skink Lord/Hero)

Tiktaq’To, Master of Skies (some kind of Skink on Terradon?)

Chakax, Eternity Warden (some kind of Saurus Temple Guard character?)

2 more unknown characters.

Rumoured rules
Often talked about are:
- Spawnings becoming more widespread and available to more units (like in the Sacred Spawning variant lists)
- Ranked Skink units (like in the Lustria book) and possibly with Kroxigors added (like in 5th edition)
- Skink Horned One Riders (like in the Lustria book)
- a separate Lore for Slann
- more mount options for Skink characters (like in 5th edition)
[1 edits; Last edit by Jaxx23 at 15:01:57 Tue Nov 11 2008]



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GreatHenshini
15:07:55 Tue
Nov 11 2008

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Re: new kroxigor!

I wonder if they'll let skinks take short bows again, just to spite everyone who threw out their older models.



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Jaxx23
15:09:23 Tue
Nov 11 2008

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Re: new kroxigor!

Not sure but to use that engine of the gods ur gonna have to use Red Crested Skinks (equipped with Shield and sword) to use em...but it MIGHT be a different addition to the Chameleon skinks, they might let them have bows!



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ebiniser
15:18:26 Tue
Nov 11 2008

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Re: new kroxigor!

Quote: An00bis at 13:28:26 Tue Nov 11 2008

WHAT??? WHAT!!??

Im not gonna be able to afford Feb.


I feel your pain Jay. Try having your two main armies for 40k and Fantasy come out with new books/models a month apart. I'm up to my ears in new things to paint and new lists/rules to learn.

Hope you get back into fantasy soon. We'll have to play.



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